UnityScripterAI
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"Create a cube and assign a material to it with a shader"
using UnityEngine; public class Assign Meterial : MonoBehaviour { // Creates a cube and assigns a material with a builtin Specular shader. void Start() { GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); Renderer rend = cube.GetComponent<Renderer> (); rend.material = new Material(Shader.Find("Specular")); } }