UnityScripterAI
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"Character switching at runtime"
public class SwitchPlayer : MonoBehaviour { public GameObject character1, character2; int whichcharacterIsOn = 1; void Start () { character1.gameObject.SetActive (true); character2.gameObject.SetActive (false); } public void SwitchAvatar() { switch(whichcharacterIsOn) { case 1: whichcharacterIsOn = 2; character1.gameObject.SetActive (false); character2.gameObject.SetActive (true); break; case 2: whichAvatarIsOn = 1; Avatar1.gameObject.SetActive (true); Avatar2.gameObject.SetActive (false); break; } } }