UnityScripterAI
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"connect to a chat server and communicate for clients in online game"
namespace Photon.Chat { public class ChannelCreationOptions { public static ChannelCreationOptions Default = new ChannelCreationOptions(); public bool PublishSubscribers { get; set; } public int MaxSubscribers { get; set; } #if CHAT_EXTENDED public System.Collections.Generic.Dictionary<string, object> CustomProperties { get; set; } #endif } }