RobloxScripterAI
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"Create the systems necessary for a basic strategy game."
Creating a basic strategy game in Roblox requires several systems, such as resource management, unit control, and building mechanics. Here's an outline of the systems and some example scripts to get started: 1. Resource Management: Create a system to manage resources like currency, wood, and stone. Add these resources to the player's leaderstats. ```lua -- server script game.Players.PlayerAdded:Connect(function(player) local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats" leaderstats.Parent = player local currency = Instance.new("IntValue") currency.Name = "Currency" currency.Value = 100 currency.Parent = leaderstats local wood = Instance.new("IntValue") wood.Name = "Wood" wood.Value = 0 wood.Parent = leaderstats local stone = Instance.new("IntValue") stone.Name = "Stone" stone.Value = 0 stone.Parent = leaderstats end) ``` 2. Unit Control: Create a system to control units, such as selecting, moving, and attacking. ```lua -- local script local player = game.Players.LocalPlayer local mouse = player:GetMouse() mouse.Button1Down:Connect(function() local target = mouse.Target if target and target.Parent:FindFirstChild("Humanoid") then player.Character.Humanoid:MoveTo(target.Parent.HumanoidRootPart.Position) end end) ``` 3. Building Mechanics: Create a system for players to build structures, such as barracks or resource collectors. ```lua -- server script local function createBuilding(player, buildingType, position) local building = game.ServerStorage.Buildings[buildingType]:Clone() building.Position = position building.Parent = game.Workspace building.Owner.Value = player end game.ReplicatedStorage.Events.BuildBuilding.OnServerEvent:Connect(createBuilding) ``` ```lua -- local script local player = game.Players.LocalPlayer local mouse = player:GetMouse() local buildingType = "Barracks" -- Change this to the desired building type mouse.Button1Down:Connect(function() local position = mouse.Hit.p game.ReplicatedStorage.Events.BuildBuilding:FireServer(player, buildingType, position) end) ``` These scripts provide a basic foundation for a strategy game. You can expand on these systems by adding more features like unit upgrades, different building types, and more complex unit control.