"a music controller class"
"create a falling cube"
"flow field movement for enemies looking for the nearest target"
"rotate object"
"create coin object that has a looping 2d animation"
"HitscanGun with Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with r key, sound play when R is pressed, Muzzle effect, TrailRender bullet and impact effect that destroys itself."
"create an inventory system that is easy to customize from the Unity UI"
"create an inventory system that is easy to customize from the Unity UI"
"Unity2D. One script: draws and controls a player with WASD and creates the components it needs. Also draw a procedural endless platforming map. Creates particle effects for death and jump and plays them correctly. Creates hazards that kill. Color all"
"Create a clicker game with instructions on how to make it work"
"create a health system"
"Gun shooting with raycast, Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with R key, Shooting effect and impact effect that destroys itself and Damage system."
"Functional Working Character Controller with built in camera system that uses RigidBody. Footsteps system, Stamina system (With running), Jump, crouch and built in Grounding system."
"Obtener el ángulo entre dos gameobjects unidos con hinge joint"
"Music visualization"
"tap area of game"
"create a third person player controller that can walk, sprint, jump and roll. a"
"HitscanGun with Fire rate, multiple shot sound and animation with cooldown and doesn't play when reloading, Ammo system and Reloading with R key, sound play when R is pressed, Muzzle effect, TrailRender bullet and impact effect that destroy itself."
"gun change with mouse wheel"
"enemy movement on collide without pressing button"
"disable animation"
"Jetpack system with spacebar and sound when first pressing space bar, mid air loop and when not pressing spacebar"
"Create a clicker game with a shop with instructions on how to set up the code"
"create cube pooler"
"The user launches the app and is presented with a menu in which he can select which aviary to approach. When approaching an aviary, the user is shown information about what kind of aviary it is, how many animals live there, their sex and what sound t"
"create script that makes a character move around"
"self destruction of gameobject after a time"
"restart game"
"add items at runtime"
"create a movement script for a 2d cube called Player and make it move right when you click d and left when you click a add comments"
"move UI element on an arc"
"can you make a wasd movement for unity and when i press shift the walkspeed will change and the camera pov will be more back"
"open a url on click"
"Music visualization"
"loading bar at scene load"
"Restart button when the game is fail or completed"
"input field that you can only type english uppercase and lowercase letters"
"create a 3d player controller that can walk, run, jump, roll and attack."
"third person action adventure character controller where you can add custom actions"
"Make objects interactable with a player when he press E to do something add comments to code"
"create an enemy spawner"
"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."
"throw a baseball ball"
"After button press, ,make colour blink for 0.5 seconds from normal to specific hex to normal again, repeatedly."
"load scene trigger on game finish"
"script for a coin magnet"
"On trigger touch, switch to scene with name"
"Functional Working Character Controller with built in camera system that uses RigidBody. Footsteps system, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."
"Interactable lever after pressing E add comments to code"
"print life is useless"
"make a unity script that will auto spawn blocks like its raining blocks"
"Spawn a prefab in parent position when Z key si pressed"
"fix the frame rate in game"
"create a decreasing health bar"
"score multiplier"
"Change the colors randomly of sprites and meshes at runtime"
"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, headbobbing, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."
"rts unite movement script with collision detection"
"Gun shooting with raycast, Fire rate, Multiple shooting sounds and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with R key, Shooting effect and impact effect that destroys itself and Damage system."
"change the item when player collides"
"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."
"Make scene switch after rigidbody with tag Player reaches a trigger"
"create an enemy spawner"
"Make me a Walking/Running system with instructions on how to set up and use"
"set alpha min threshold for image"
"create a timer with a main text that branched into three different floor lantai1,lantai5 and lantai10. this timer script has and different name because i want to make its specific"
"After Audio1 end, Start Audio2 and loop immediately."
"Gun shooting with raycast, Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with R key, Shooting effect and impact effect that destroys itself and Damage system."
"create a joystick controller"
"damage weapon on shooting"
"HitscanGun with Fire rate, multiple shot sound and animation with cooldown and doesn't play when reloading, Ammo system and Reloading with R key, sound play when R is pressed, Muzzle effect, TrailRender bullet and impact effect that destroy itself."
"When all objects are destroyed, activate an object"
"generate map data for level based on BlockElement"
"create an inventory system that is easy to customize from the Unity UI"
"create an enemy spawner"
"set up the web camera in my online game"
"2D character jumping on waypoints"
"get instance id with 10 game objects"
"set the layer"
"move and rotate object with arrow keys"
"edit the wraptime of UI in game"
"Music visualization linerenderer"
"create a party system like in Deltarune where characters follow you with a public method to add characters with different sprites for different directions"
"Separated Jetpack system with spacebar"
"create a basic tower defense enemy movement script"
"return sprite of image"
"Character controller with hollow knight like movement like wall jumping or dash"
"throw a baseball ball"
"create a baseplate"
"Create a clicker game with instructions on how to make it work"
"write me a full script for a 3d shooter that works"
"create uicontroller with visibility switch option"
"create a cube"
"a infinite runner"
"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, headbobbing, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."
"print hello world"
"create a cube that you can move by holding it and if you not longer holding it, you place it where you no longer holded"
"make a rgb for my gorilla tag copy and tell me how to use it"
"create enemy movement script without overlapping and looking for the nearest target"
"create an enemy spawner"
"For Unity 2D. Create one script that: draws and controls a player that can't double jump, creates all the components it needs to move within the code. Also draw the platforming map with code and assign the correct components."
"Character controller with built in Camera system (controllable FOV), Walking and running with stamina system, Crouching, Jumping, Footstep system with multiple footsteps sounds, Headbobbing and all keys for each action can be changed."