"create coin object"
"Write a compute shader function in HLSL that draw a line from point A to B in a texture using the DDA algorithm. Add comments to code."
"Activating an object with an animation and nothing can be triggered in the object when the animation is currently active"
"create an enemy spawner"
"create an image aligner"
"Write a function that draw a line from point A to B in a texture from a compute shader and add comments to code."
"Player movement with arroy keys and W,A,S,D keys"
"open door by pressing key in game"
"start Coroutines"
"gun change with mouse wheel"
"Script a player movement"
"loading bar at scene load"
"On trigger touch, start animation"
"create ui handler c#"
"Hitscan weapon with Trail render Bullet Trail, Bullet Spawn Point using a transform, Bullet speed, Bullet Distance, Rate of fire, Multiple custom shooting sounds, Impact and Muzzle flash Particle support. Delete effect after wall hit or time."
"Separated Jetpack system with spacebar"
"jump with finger swipe"
"camera slow motion delay"
"Game failed when player collides with enemy"
"When an object is activated, an animation plays and no input can be sent in that object when the animation is currently active"
"Create a clicker game with a shop with instructions on how to set up the code"
"Jetpack system with spacebar and sound when first pressing space bar, mid air loop and when not pressing spacebar"
"create a 3rd person orbit camera controller that uses mouse input to orbit the player"
"create a character"
"generate map data for level based on BlockElement"
"create an inventory system that is easy to customize from the Unity UI"
"display game time in seconds"
"Restart button when the game is fail or completed"
"follow the player"
"return sprite of image"
"rts unite movement script with collision detection"
"create a baseplate"
"make the camera follow player"
"Plays an animation every time left mouse is pressed and it doesn't play for a custom amount of time with also a system that makes it reload after it pressed for an amount of time. (The ammo goes down when pressed left click after the animation ends)"
"make a rgb for my gorilla tag copy and tell me how to use it in steps"
"2D character jumping on waypoints"
"create a visual novel architecture"
"Hitscan weapon with Trail render Bullet Trail, Bullet Spawn Point using a transform, Bullet speed, Bullet Distance, Rate of fire, Multiple custom shooting sounds, Impact and Muzzle flash Particle support."
"Hitscan Weapon system"
"Interactable lever after pressing E"
"Character controller with built in Camera system (controllable FOV), Walking and running with stamina system, Crouching, Jumping, Footstep system with multiple footsteps sounds, Headbobbing and all keys for each action can be changed, using Rigidbody"
"When all objects are destroyed, activate an object"
"enemy movement on collide without pressing button"
"On trigger touch, start animation"
"add items at runtime"
"zoom in and zoom out object class with start and update methods"
"flow field movement for enemies looking for the nearest target"
"count the game object cube with text"
"Multiplayer network"
"create a cube"
"script that let's me play an animation with settrigger and makes sure nothing else happens until the animation is finished"
"grenade enemy explosion"
"AI System with detection, smart navmesh and intuitive ai."
"Create a cube"
"Destroy the Game and Remove the gameObejct"
"open and close door on button click"
"edit the wraptime of UI in game"
"a script where characters can be added to a list through a public method where the characters follow the player at a defined distance and speed where their sprites changed based on their direction of movement using a script to define which character"
"get name object"
"make splash screen"
"create an enemy spawner"
"create a baseplate"
"On trigger touch, start specific sound"
"make a detailed achievement controller with pop ups to show and unlock achievements"
"write me a full script for a 3d shooter that works"
"move UI element on a curve using LeanTween"
"change the cameras on mouse enter and exit"
"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."
"distance to checkpoint"
"pause game when button is clicked"
"create a movement script for a 3d cube"
"open a url on click"
"control the movement of player using waypoints system"
"how to download scene from addressable c#"
"script for an extra life"
"create a movement script for a 3d cube called Player and make it move right when you click d and left when you click a add comments"
"move enemyai toward player to attack"
"Script that get a json file with events list (title, type, date, location, interfering, description, price)"
"Tweening"
"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, headbobbing, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."
"control gravity, enable and disable included in methods"
"Gun shooting with raycast, Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with R key, Shooting effect and impact effect that destroys itself and Damage system."
"Interactable lever after pressing E"
"dance animation"
"Unity2D. One script: draws and controls a player with WASD and creates the components it needs. Also draw a procedural endless platforming map. Creates particle effects for death and jump and plays them correctly. Creates hazards that kill. Color all"
"For Unity 2D. Create one script that: draws and controls a player that can't double jump, creates all the components it needs to move within the code. Also draw the platforming map with code and assign the correct components."
"create a tower base class for a tower defense game"
"write a function that draw a line from point A to B in a texture from a compute shader and add comments to code."
"create enemy movement script without overlapping and looking for the nearest target"
"create a third person orbit camera that orbits the player based on mouse input"
"create a falling cube with instructions on where to insert te code"
"set debug developer console option to true"
"a script where you can add characters to a list through a public method which follow the player in a line with controlled distances from each other."
"draw line by dragging mouse"
"Occlusion Area Center"
"A base class for a 2D platformer enemy"
"The user launches the app and is presented with a menu in which he can select which aviary to approach. When approaching an aviary, the user is shown information about what kind of aviary it is, how many animals live there, their sex and what sound t"
"play the audio on zoom out"
"animation controller"
"Functional Working Character Controller with built in camera system that uses RigidBody. Footsteps system, Stamina system (With running), Jump, crouch and built in Grounding system."
"ConnectServer by using Photon Pun SDK for Network"
"HitscanGun with Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with r key, sound play when R is pressed, Muzzle effect, TrailRender bullet and impact effect that destroys itself."