Featured Generations
  

"follow object with mouse cursor"

  

"load scene trigger on game finish"

  

"Create a cube"

  

"Create a random map generation system with multiple layers of perlin noise for a 2d unity game"

  

"count down sound"

  

"Gun shooting with raycast, Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with R key, Shooting effect and impact effect that destroys itself and Damage system."

  

"create a movement script for a 3d cube"

  

"create a cube and make it fall"

  

"create an advanced score counter for players"

  

"Player movement with arroy keys and W,A,S,D keys"

  

"Make scene switch after rigidbody with tag Player reaches a trigger"

  

"Interactable lever after pressing E add comments to code"

  

"Save Coins Uisng Playerpref"

  

"create a basic tower defense enemy movement script"

  

"input field that you can only type english uppercase and lowercase letters"

  

"sum two numbers"

  

"Occlusion Area Center"

  

"sound on button click"

  

"create an inventory system that is easy to customize from the Unity UI"

  

"Obtener el ángulo entre dos gameobjects ,con un gameobject vacío como pivote"

  

"Gun shooting with hitscan, Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with r key, sound plays when R is pressed, Shooting effect and impact effect that destroys itself."

  

"Music visualization"

  

"add hover effect on text"

  

"The user launches the app and is presented with a menu in which he can select which aviary to approach. When approaching an aviary, the user is shown information about what kind of aviary it is, how many animals live there, their sex and what sound t"

  

"Create And Join Room By Using Photon SDK"

  

"object jump with space key"

  

"create a cube and make it fall at position -1.92-0.4-0.3168189"

  

"grenade enemy explosion"

  

"play the audio on zoom out"

  

"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."

  

"create an enemy spawner"

  

"zoom the camera at runtime using mouse click"

  

"Get nearest gameobject from the player with a tag called Hook, also it needs to be visible to the player. This on a 2D project"

  

"After Audio1 end, Start Audio2 and loop immediately."

  

"Multiplayer network"

  

"make a detailed achievement controller with pop ups to show and unlock achievements"

  

"Music visualization linerenderer"

  

"enemy movement on collide without pressing button"

  

"Write a function that draw a line from point A to B in a texture from a compute shader and add comments to code."

  

"create a timer with a main text that branched into three different floor lantai1,lantai5 and lantai10. this timer script has and different name because i want to make its specific"

  

"Script that get a json file with events list (title, type, date, location, interfering, description, price)"

  

"create an image aligner"

  

"A timer that when it reaches 0, it deactivates the current object and activates another object instead"

  

"create an inventory system that is easy to customize from the Unity UI"

  

"make a unity script that will auto spawn blocks like its raining blocks"

  

"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, headbobbing, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."

  

"follow enemy path"

  

"make a red car"

  

"2d platformer character controller"

  

"Create a cube and assign a material to it with a shader"

  

"Character controller with hollow knight like movement like wall jumping or dash"

  

"generate a script for a 3 x 3 terrain"

  

"a music controller class"

  

"create 5 cube randomly"

  

"reload scene"

  

"A dialogue system with scriptable objects,a dynamic system with branching conversations,names and icons when talking,an interaction sustem so npcs can start conversations and a support for events for dialogue.also text affects like a sine wave"

  

"set the layer"

  

"create an inventory system that is easy to customize from the Unity UI"

  

"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, headbobbing, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."

  

"advanced ai system"

  

"Object fall down with mobile shake to left and right"

  

"move UI element on a curve using LeanTween"

  

"Create an item factory that produces an item every 10 seconds. The factory can only hold 2 items, while holding 2 items it should stop producing more items."

  

"Create a class that draws multiple raycast2d in all directions, if they hit a wall they should reflect. It needs to return the hits that hit any colliders from the "Player" and "Friendly" layers, either directly or after the raycast2d was reflected."

  

"create script that makes a character move around"

  

"create a health system"

  

"On trigger touch, start animation"

  

"create a room in an online game"

  

"create trigger event"

  

"create an enemy spawner"

  

"create a falling cube with instructions on where to insert te code"

  

"For Unity 2D. Create one script that: draws and controls a player that can't double jump, creates all the components it needs to move within the code. Also draw the platforming map with code and assign the correct components."

  

"Tweening"

  

"Interactable lever after pressing E"

  

"create a third person player controller that can walk, sprint, jump and roll. make the movement relative the direction the camera is facing. make sure the character is facing forward when they walk. include a description of how to implement it"

  

"Functional Complex Character Controller with built in camera system that uses RigidBody. Footsteps system, headbobbing, Stamina system (With running), Jump, crouch, breathing system when sprinting, no stamina or stamina not in use and Grounding."

  

"For Unity 2D, create one script that would be a functional simple platformer including the player, terrain, obstacles, controls and simple particle effects for jumping and death. The player should not be able to double jump."

  

"display game time in seconds"

  

"Hitscan Gun with Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with r key, sound plays when R is pressed, Muzzle effect, bullet tracer and impact effect that destroys itself."

  

"create a card based inventory"

  

"hello world"

  

"On trigger touch, start specific sound"

  

"loading bar at scene load"

  

"a script where you can add characters to a list through a public method which follow the player in a line with controlled distances from each other."

  

"third person action adventure character controller where you can add custom actions"

  

"make a unity script that will auto spawn blocks"

  

"Plays an animation every time left mouse is pressed and it doesn't play for a custom amount of time with also a system that makes it reload after it pressed for an amount of time. (The ammo goes down when pressed left click after the animation ends)"

  

"create an enemy state machine"

  

"For Unity 2D. Create one script that: draws and controls a player and creates the components it needs. Also draw the platforming map with code and assign the correct components. Creates particle effects for death and jump. Creates hazards that kill."

  

"create a cube"

  

"scale object at runtime"

  

"Gun shooting with raycast, Fire rate, Shooting sound and animation with cooldown and doesn't play when reloading, Ammo management and Reloading with r key, sound plays when R is pressed, Shooting effect and impact effect that destroys itself."

  

"Unity2D. One script: draws and controls a player with WASD and creates the components it needs. Also draw a procedural endless platforming map. Creates particle effects for death and jump and plays them correctly. Creates hazards that kill. Color all"

  

"pause and resume game"

  

"how to download data from addressable c#"

  

"move enemyai toward player to attack"

  

"Interactable lever after pressing E"

  

"Obtener el ángulo entre dos gameobjects unidos con hinge joint"

  

"When certain objects are destroyed, activate an object"

  

"damage player on collision"

  

"pause game when button is clicked"

  

"quit game on button click"